Thursday, November 20, 2014

The Wait: Ended

Interestingly enough, I got my shipping notice the same day as my last post. Maybe PB was watching? *shrug*

Obviously I've received my material since then. One showdown, with all the trimmings.



The tube holds the posters I ordered as part of the kickstarter.

Now, as I mentioned in the previous post, I wasn't terribly worried about them taking their time because I won't be able to work on the models until the winter break. That hasn't changed, so as nice as it is to finally get the package it's unfortunately getting shelved for the time being.

Oh well. Hopefully I'll have more to post in December.

Monday, November 10, 2014

The Wait, Continued

So, it's quite a bit past July, isn't it? Palladium started shipping pledges out in September, but they're doing it by order size. It makes sense - the majority of pledges were just the game itself, perhaps with a couple of add-on items. Still, it can be a bit annoying - kind of like how time seems to slow down the closer you get to an event you're excited for.

It's all good, though - given my university workload it's not like I would really be able to work on the models until December anyway.

As we get closer to R-Day, I'm finding myself considering various extra-curricular activities such as a pod-cast. Pretty simple concept - just myself and a friend or two initially nerding out about RRT. I figure unit analysis, tactics discussions, battle report analysis, and community news (upcoming tournaments, conventions, etc) would be the common things discussed. Granted, these would also be  perfectly valid for a blog format, but I wonder if the interaction between people would be more interesting and entertaining. Give some life to the text, so to speak.

Anyway, back into the depths of OH GOD EVERYTHING IS DUE ... hopefully my next post will be both sooner and with the news that I have my models.

-"[This Robotech thing] just gets into your blood or something, I don't know!!"

Wednesday, May 21, 2014

Welcome!

Purpose of this Blog

Welcome to Thundering Asteroids, my little corner of Robotech RPG Tactics. Here you will find my trials and tribulations with this new miniature war game. I intend to detail battle reports, painting progress, and various hobby related ideas and information. I will go ahead and state now that there will likely be bleed-over from other games (Warmahordes, 40k, etc), but I will break them off into their own blogs should they become more common and/or desired.

Trial One: The Wait

This is something people should've seen coming a mile away. Kickstarters, especially mini-based Kickstarters, are notorious for missing projected dates. Palladium Books is infamous for missing deadlines. By their powers combined .... it's now a year after the Kickstarter ended and we're just now starting to see sprues. I'm guessing I won't see the first half of my pledge until late July. I'm slightly annoyed, mostly because I had figured this stuff would be done by June, but I'll live.

Tribulation One: Painting
It's been a while since I painted a miniature, let alone an army, so I expect I'll be pretty rusty coming out the gates. Expect the first couple of squadrons to be pretty rough.

The other side of this tribulation is coming up with paint schemes. I could try emulating historical paint schemes, but I think that would be a lot of paint for minimal effect. I could try to emulate the show's paint schemes, but those are ad-hoc at best; paint schemes were centered around characters more than squadrons (with the exception of Skull Squadron). I think I'll go with an adaptation of the show's colors - variations of the basic brown paint scheme for most squadrons (replace brown with appropriate squadron color) and use minor variations of that for the VF-1Js and VF-1Ss (squadron leaders / CAGs).

That leaves style. Rather than going for a relatively realistic style, or even the faux realistic style that 40k typically sports, I think I'm going to try accomplish a cel shaded style. This would use exaggerated black lines to block out areas and high saturation colors with a limited pallet. My hopes is that this style will both be easy to crank out quickly (once the kinks are worked out and muscle memory is primed), and save on paint.

Example of the effect I'll be going for ... done much better than I will, heh:

Image courtesy of this MiniWargaming Thread.