Purpose of this Blog
Welcome to Thundering Asteroids, my little corner of Robotech RPG Tactics. Here you will find my trials and tribulations with this new miniature war game. I intend to detail battle reports, painting progress, and various hobby related ideas and information. I will go ahead and state now that there will likely be bleed-over from other games (Warmahordes, 40k, etc), but I will break them off into their own blogs should they become more common and/or desired.Trial One: The Wait
This is something people should've seen coming a mile away. Kickstarters, especially mini-based Kickstarters, are notorious for missing projected dates. Palladium Books is infamous for missing deadlines. By their powers combined .... it's now a year after the Kickstarter ended and we're just now starting to see sprues. I'm guessing I won't see the first half of my pledge until late July. I'm slightly annoyed, mostly because I had figured this stuff would be done by June, but I'll live.Tribulation One: Painting
It's been a while since I painted a miniature, let alone an army, so I expect I'll be pretty rusty coming out the gates. Expect the first couple of squadrons to be pretty rough.
The other side of this tribulation is coming up with paint schemes. I could try emulating historical paint schemes, but I think that would be a lot of paint for minimal effect. I could try to emulate the show's paint schemes, but those are ad-hoc at best; paint schemes were centered around characters more than squadrons (with the exception of Skull Squadron). I think I'll go with an adaptation of the show's colors - variations of the basic brown paint scheme for most squadrons (replace brown with appropriate squadron color) and use minor variations of that for the VF-1Js and VF-1Ss (squadron leaders / CAGs).
That leaves style. Rather than going for a relatively realistic style, or even the faux realistic style that 40k typically sports, I think I'm going to try accomplish a cel shaded style. This would use exaggerated black lines to block out areas and high saturation colors with a limited pallet. My hopes is that this style will both be easy to crank out quickly (once the kinks are worked out and muscle memory is primed), and save on paint.
Example of the effect I'll be going for ... done much better than I will, heh:
| Image courtesy of this MiniWargaming Thread. |